Thnx again, now Im getting it. I thought Im going crazy I was trying to add unit for almost an hour
Well, as Mike said, there are 4 unit slots still not used in MOS, so you should be able to add 4 more units. These scripts should absolutely not be your problem.
Maybe the name of the unit you want to add, is already in use? Or maybe one of the files you try to edit needs to be edited with Notepad++ instead of regular notepad. Just thinking aloud here.
Edit: in the previous post, I was just explaining why Broken Crescent probably has more units, not why your attemts don't work
Hello!
Playing with the Dunlanders, I have realized that when activating units in the Battle map, the voice files are amiss. This is an usual thing happening to added custom units, and isn't really that important, but I nevertheless wanted to ask if there is an easy way to add generic speech to these units.
For example:
When clicking the General's Bodyguard, you hear the voice "General's Bodyguard!"
Archers: "Archers!"
etc.
I have seen that Dale has even custom sound files.
Is this an easy edit in descr_units ? Or does this involve more complex modding. Help much appreciated.
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I was able to add units when I removed some?!
I removed Dol Amroth ballista, catapult and trebuchet (Gondor already has those units so I think these are not needed). I will see if I can add 5 more units cos now I should have 5 slots free.
btw. Game is great with MOS I play on vh and I turned on all "bad things/scripts/mods" so its kinda hard but fun
btw. I edit with notepad2 or edit+
Will we be seeing some Hobbit inspired sexy Bearded fellows being added into the game? I assume it wont be long till we get to see units from the Hobbit for the Dwarves, Esgaroth and OOG, i really think orcs of gundabad will make the game very interesting. Will siege units be modified at all for factions like Isenguard and dwarves (Isenguard ballista, Dwarf ballista, Dale windlance,) in the future? I'd like to thank the developers and im aware the mod has stopped for a while because of the lead coders condition, i wish him a quick recovery and I cannot describe my life before this unbelievably gorgeous mod. Well done all of you crafty creative buggers!
I'm playing MOS 1.6.2. with (among others) Early Invasions script - from what I've read in scripts readme, it should cause Sauron to return on turn 30 - thing is, it's already turn 34 in my campaign and the Dark Lord is nowhere to be seen. Could he be delayed even with script being active?
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Yes, I meant the pope, not the unit. So unless I'm an evil faction, I don't get any notification of his return? This would explain a lot.
I don't know why, but I was under impression that his appearance will trigger some warning, along the lines of "Tremble, mortals, and despair - for the Dark Lord has returned!"
Help please! I asked for help earlier on this thread (page 192) and have not had an answer! I was hoping someone would tell me how to change the Heavy Silvan elves back to their vanilla armour from their silver armour? I know you have taken a lot of your time re-skinning these and they do look awesome, but I have been looking for days trying to change it to vanilla? Can anyone offer any help?
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
I am playing for the first time MOS with Free Peoples of Eriador, so what guide do you guys recommend me to follow? I am mostly looking for a guide about the RPG missions. For example I was told that Aragorn moved to Bree to find about the trouble stirring in the land. Next I am told that he must go find Gollum to some location I can't remember.
Any solutions?
This one?
export_descr_unit.txt
Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772
Got another problem, I built the House of Kings and reunited Arnor in my current campaign, but I cannot recruit Annuminas Knights or dismounted Dunedain Knights, their cards arent visible at all in recruitment. Do I need higher level barracks/stables to unlock them? Im at turn 140 or so, so Im well past the barracks event.