Hello, This mod has been a lot of fun but with all of the tiny units (miniblins, shadow insects, ect) it can get difficult to see where and who exactly the enemy is. Is there a reason why Neph has disabled the flash all units button? Thanks!
Hello, This mod has been a lot of fun but with all of the tiny units (miniblins, shadow insects, ect) it can get difficult to see where and who exactly the enemy is. Is there a reason why Neph has disabled the flash all units button? Thanks!
I, too, would like this option. It makes it much more easy to see where enemies are massed in a battle in order to outmaneuver them.
Also, it makes night battles much more fun when individuals can be located.
I pretty much live with the units flashing constantly in other mods/vanilla. It always throws me a curveball when I remember I can't instantly know where my line is thinest, but I assume Neph has his reasons.
Besides, I mainly roll with Ordona these days, and they don't depend as much on line troops and battles of attrition
~~Knowledge is power, and I do not like the feeling of weakness~~
~~If it's a million to one shot, I'll make sure I'm the one~~
Kinda wish there was the flash units button for fighting fairies. They are so tiny I can't see them at all on the battlefield unless I zoom close up
I did not even know there was a flash all button in M2 in the 7 years since I've owned the game. I'll enable it if I can figure out how.
It is where the Faction insignia circle is on the bottom right of the hub (using full battle UI and not the miniman UI). If you press that circle it flashes your units in green and the enemy in red. I hope you can get it in the game! Thanks Neph!
http://www.youtube.com/watch?v=XllN9EECu6U
Here's a demonstration. The button for it is in the center of the battle icons on the bottom right when using the normal ui. It is used at 17:49
Last edited by Encablossa; July 08, 2013 at 10:20 PM.
I would like this also, playing as the Gohma and trying to fight rebels is just insane, you cant see your troops or theirs without zooming like all the way in.
I do recall that in 2021 that Hyrule: Total War (Classic Ultimate) didn't have functioning scripts due to the .cfg-file, but when I replaced the .cfg-file with an older one (and I mean the Medieval 2 .cfg-file - not the Hyrule .cfg-file) in the main Medieval 2 folder the scripts started to function again.
So for some reason the main .cfg-file affected the campaigns scripts as they simply wouldn't happen with the wrong one, and instead the mod would crash in 2 or 3 turns.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal