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Thread: Issues with IWTE conversion from ms3d back to cas

  1. #1

    Default Issues with IWTE conversion from ms3d back to cas

    Hi guys,

    i've been making some minor changes in Milkshape, basically simply upscaling some settlement models for Tsardoms Total War, so just increasing their overall size on the map by x%.

    It works without a problem with most of the settlements, but with some the settlement gets completely wrecked when i try to convert the ms3d file back to cas. So basically Milkshape does the scaling as it should, but when it's converted back to cas, with certain settlements it becomes a mess like in the picture.

    Anyone experienced anything similar? Is there another way to perhaps convert ms3d files to cas?

    Thanks for your help
    Attached Thumbnails Attached Thumbnails Capture.PNG  

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Feb 2007
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    Default Re: Issues with IWTE conversion from ms3d back to cas

    That is caused by a common vertex used into two blocks of the model. I had some similar issues in that past.
    The issue starts even if we have a "working" part and re-use it with copy paste action.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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