Ive begun a consolidated updates thread. I encourage those people who'd like to add to METW in any way to post their stuff there!
http://www.chamber-of-records.com/fo...splay.php?f=95
A new two handed sword animation (and my first work with animations). Based off of Wles' animation but with very distinctive features such as a different ready stance as well as different blocking and modified attack animations.
Next up: New Variag skin variations. Scoundrel has done a nice job on giving the variags what I think is an improved look. Variags will come in a Sauronic, Haradic and Easterling flavor:
http://i22.photobucket.com/albums/b3...etwvariag7.jpg
And also from Scoundrel: The Men of Nurn. They will appear chiefly as slave rebels in that region.
http://i22.photobucket.com/albums/b3.../metwnurn1.jpg
Next up: Two new units for the Beornings. Spearmen and Longbowmen. This is part of the process of making them a more rounded out faction.
Introducing Umbarian Heavy Infantry.
And lastly, this one is self explanatory:
The sails are coming up over the horizon...
Uhh... got kinda bored...
Haradic (Umbarian) and Gondorian pattern warships. By no means done. I am open to suggestions for improvement.
Finally Thor the Bassist posted some of his awesome work:
More screens. Have finished all the buildings and layout its now a case of getting AI pathfinding and collision data fixed and then the city is ready for the game.
The Statue of Elrond which you have to capture to take the city. Dunno if the figure should be made into sandstone but that can be easily changed.
The lack of pathfinding is currently hilarious. I've watched a unit run from the top of the hill, straight through the statue, down a steep hill, through a house, over a lake, down a cliff and then reach the bottom when there was a perfectly simple path it could take right next to the one it took.