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Thread: PATCH 1.1 LOG

  1. #1
    Rhaymo's Avatar Artifex
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    Default PATCH 1.1 LOG

    We're working on patch 1.1. This is what we're doing

    CAMPAIGN

    Rebalanced squallor and pubblic order.
    Rebalanced general economy.
    Rebalanced money bonus for ia and malus for player
    Rebalanced experience and morale bonus from building
    Reworked the armour upgrade system
    Removed Senate at start time. Now it's an emergent faction.

    CAMPAIGN MAP MODELS
    Different models for King, Heir and general
    Replaced old wagon trade model of riczu (5000 poly) with a low poly version (1000 poly). This should reduce the lag on campaign map
    Replaced vanilla ship trade model (258 poly) with a low poly version of riczu for classical era (650 poly).
    Replaced medieval siege icon model of riczu (12400 poly) with a low poly version of riczu for classical era (4900 poly). This should reduce the lag on campaign map
    Replaced old blockade icon model of riczu (9600 poly) with a low poly version (1600 poly). This should reduce the lag on campaign map

    CAMPAIGN SCRIPT
    Removed population deduction when recruiting
    Removed collegium pontificium script
    Removed Clientes script
    Modified Roman Civil War script (at start-time the Senate is a guild, lately appears as emergent faction)
    Improved script code to speed up the end turn time

    NEW UNITS
    Macedonian Peltast with Spear (helmet, linothorax, hoplon, spear)
    Macedonian Peltast with Sword (helmet, linothorax, hoplon, sword)
    Macedonian Agema (helmet, linothorax, pelte, sarissa)
    Ptolemaic Peltast with Spear (helmet, linothorax, hoplon, spear)
    Ptolemaic Peltast with Sword (helmet, linothorax, hoplon, sword)
    Ptolemaic Agema (helmet, linothorax, pelte, sarissa)
    Paonian Light Cavalry (helmet , spear)
    Seleucid "hypaspist" with Spear (helmet, linothorax, hoplon, spear)
    Seleucid "hypaspist" with Sword (helmet, linothorax, hoplon, sword)
    Barbarian Levy Phalanx
    Barbarian Thureophoros
    Nubian Levy Phalanx
    Nubian Thureophoros
    Indian Levy Phalanx
    Indian Thureophoros
    Steppe Levy Phalanx
    Steppe Thureophoros
    Arabs Heavy Swordman (chaimail, hellenistic helmet, thureos, sword, javelin)
    Axum Heavy Swordman (chaimail, hellenistic helmet, thureos, sword, javelin)
    Numidian Heavy Swordman (chaimail, hellenistic helmet, thureos, sword, javelin)
    Germanic Heavy Swordman (chaimail, gallic helmet, thureos, sword, javelin)
    Illyrian Heavy Swordman (chaimail, helmet, thureos, sword, javelin)
    Thracian Heavy Falxman(chaimail, helmet, thureos, romphaia, javelin)
    Iberic Scutati Spearman (shield, spear)
    Iberic Scutati Heavy Spearman (shield, spear, leather armour)
    Arab Tribesman (spearman)
    Arab Horse Archer
    Ligurian Skirmisher
    Ligurian Spearman
    Ligurian Swordman
    Scordisci Sperman
    Scordisci Swordman
    Scordisci Heavy Swordman (chainmail)
    Cisalpine gallic spearman
    Cisapline gallic swordman
    Cisalpine gallic heavy swordman (chainmail)
    Carthaginian heavy spearman (chainmail)
    Armenian Iberian Medium Spearman (leather scale armour, helmet)
    Armenian Iberian Heavy Spearman (bronze scale armour, helmet)
    OTHER MODEL CHANGES
    Indian Elephants are now bigger than african elephant
    Refactoring of sabeans units

    AOR Changes
    Romans
    Hastati, principes, triari and equites recruitable only in italy.
    Marian legions recruitable only in italy and southern gaul
    Augustus Legions recruitable in all regions of roman empir at its maximum expansion
    Auxiliaries recruitable everywhere, except italy
    Pretorians only in rome
    Hellenistic factions
    Levy phalanx and thureophoros appearence based on area of recruitment.
    The area are : Steppe, India, Central Asia, North-Africa, Horn of Africa, Northern Shore of Mediterranean Sea, Northern Europe
    Macedonian and Ptolemaic can recruit the fourth level of phalanx, the agema. only one unit can be recruited.
    Bactrian can recruit cataphracts
    Other Factions
    After augustus reform , arabs, axum, numidian, garamantes, germans, thracian and illyrians can recruit heavy swordman armed with javelin, sword, chainmail and helmet. These units aren't really historical, but they are a possible heavy infantry if that factions would had developed at more advanced level.
    Ligurian mercenaries recruitable in north-west italy and south-east france.
    Scordisci mercenaries recruitable near the Danube
    Gallic Cisalpine mercenaries recruitable in northern italy
    Socii Italici recruitable, as mercenaries , in central italy.
    Armenian Iberian Medium and Heavy Spearman recruitable only in Armenian Iberia.

    BATTLE AI
    New formations from DarthRtw.
    Player can used different BAI MOD already integrated (RBAI, XBAI, DARTHBAI) (Integration made by dbm team, dbm is not officially supported by these mods)

    NEW UI
    Northern Interface from Finlander
    Roman Interface from Hyeratic
    Greek Interface from Sloan of MTWItalia
    Eastern Interface
    Unit Icons from Morfeasnikos
    New Event Video and Pciture for romans (mainly from RTW Casus Belli)


    BUG FIXED
    BattleMap
    Neck of carthaginian militia town model
    Persian baliste invisible
    Secondary weapon floating for Han Mounted crossbow
    Silver Surfer for rebel captain
    Paphlagonian spearman throw their pilum backwards
    Pontic Chalkaspides has problem with face texture
    Greek Thorakites hasn't sprite
    Javelinman Floating on Indian Elephant
    African Elephant floating on the ground
    Armenian Legionaires throw their pilum backwards
    Numidian Legionaires throw their sword
    Iberic Bodyguard and Schytian heavy cavalry haven't shield value in their stats
    Macedonian Later Cavalry now throw their javelins
    Macedonian Tarantine Cavalry now throw their javelins
    Some thracians units hasn't shield value in their stats
    Cappadocian skirmishers have wrong description.
    Agrigentum battle, ia has problem with wooden spike
    Fixed many minor problems of unit models for axum, thracians and iberic

    Settlement On BattleMap
    Undestroyable and/or uncrossable wall/gate for Roman City
    Two side of Barbarian Town not attackable
    CTD when destroy tower of greek large city.

    Campaign map
    Ptolemaic Phalanx switched with Ptolemaic Machimoi
    Landbrige too close to cities
    Victory conditions for rebels
    Resource Icon wrong for salt
    Roman Auxiliary cavalry not recruitable
    Carthaginian Siege engine are persian
    A faction can request to became federati while a bellum is ongoing against it
    Marian legion recruitable only in Noricum, Siria and Narbonense.
    Legio III Augusta recruitable in Carthagine before augustus reform
    Natural Disaster message popup without the corresponding building
    Icon bug
    Retrain cost too high
    Seleucid barracks give access to silvershield earlier than to the normal phalanx
    Spqr give legions as reward before marian reform
    No spy and murders in Carthagine
    Roman city returned to Spqr haven't garrison
    Some building give Weapon+2 (maximum is 1)
    Noricum faction summary is misleading
    Clientes request text contains mistake
    The name of money isn't unified
    Cretan archers aren't available as AoR on Crete
    Corsica city under the ground on campaign map

    MANUAL
    Added which script are in each campagin

    CTD
    Fixed CTD of pontifex election when spqr lost its last city.


    UNFIXED
    Wall and gate return intact after destruction animation for eastern large city (btw, they can be crossed)
    UI for mauryan and steppe culture. (any help is welcome)
    Last edited by Rhaymo; September 14, 2014 at 06:08 AM.
    Team Leader De Bello Mundi

  2. #2
    Stath's's Avatar Protector Domesticus
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    Default Re: PATCH 1.1 LOG

    Great, Rhayno and all of you DBM team, thank you very much for your work.

    1) When do you estimate for it to be ready? I ask only, because i don't want to start a new campaign if the patch comes shortly. As a fan, of course i do not want to ask any pressure for the patch to come sooner.

    2) Do you plan some units to become a bit more expensive? I am playing the Seleucids and at turn 20, i have 120.000 denarii, so i could build too many, for instance, Argyraspides (they cost only around 650) and it just does not feel quite right.


  3. #3

    Default Re: PATCH 1.1 LOG

    Will this fix the problem of AI nations having trouble keeping hold of their cities?

    @Stath

    I think units are purposefully cheap so that the AI becomes more of a challenge (aka lots of stacks). If anything, to force the AI to build/train the better units, the lower tier troops should be slightly more expensive than the higher tier troops (although not really accurate, it would make sure the AI recruits elite troops instead of dozens of stacks of levy troops....)
    Last edited by kahnage; September 15, 2013 at 11:24 AM.

  4. #4

    Default Re: PATCH 1.1 LOG

    You should use recruit_priority_offsets for that.

  5. #5

    Default Re: PATCH 1.1 LOG

    Great news!

  6. #6

  7. #7
    Seraph07's Avatar Semisalis
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    Default Re: PATCH 1.1 LOG

    I've said it a thousand times, Mod creators are why Total War games are still around. Maybe y'all could lend a hand to CA to get Rome II in shape, as it stands this mod stands head and shoulders above it.

  8. #8

    Default Re: PATCH 1.1 LOG

    Great news, the mod is already very very good in version 1.0 and I am looking forward to you patches and improvements. Maybe you could please try find a different way to trigger the disaster buildings, as of now I get the popup message every single turn just by going through my list scrolls and checking my settlements. For example if some city has higher population than x or bank account is higher than y plus a random chance....

    Under the benevolent guidance of jimkatalanos

  9. #9

    Default Re: PATCH 1.1 LOG

    Yea i cant wait

  10. #10

    Default Re: PATCH 1.1 LOG

    GREAT! Please keep improving.

    Macedonian and Ptolemaic can recruit the fourth level of phalanx, the agema. only one unit can be recruited.
    So how can we retrain it?
    Last edited by naq; September 16, 2013 at 05:34 AM.



  11. #11
    TiFlo's Avatar Semisalis
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    Default Re: PATCH 1.1 LOG

    Awesome news. Thank you for improving an already great mod!

  12. #12
    hyretic's Avatar Decanus
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    Default Re: PATCH 1.1 LOG

    Yeah, great thing!
    This great, my interface is in the patch.


  13. #13

    Default Re: PATCH 1.1 LOG

    This looks great! keep up the great work! I have some submods installed though, will this interfere with them?

  14. #14

    Default Re: PATCH 1.1 LOG

    It's a gtreat mod! I like it!

  15. #15

    Default Re: PATCH 1.1 LOG

    can`t wait to play this, keep up your great work!

  16. #16

    Default Re: PATCH 1.1 LOG

    Quote Originally Posted by WarlordZ View Post
    This looks great! keep up the great work! I have some submods installed though, will this interfere with them?
    Depends on submods, most likely it will overwrite them.

  17. #17
    Reno Melitensis's Avatar Domesticus
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    Default Re: PATCH 1.1 LOG

    I was hoping for a little more units for the Romans, Allies like the Maruccini, Umbri Sabini and others, all equipped with Italian style weapons and armor.

    Cheers

  18. #18

    Default Re: PATCH 1.1 LOG

    Didn't see it mentioned in the patch notes, are you planning to rewrite the monitors to consolidate them into one monitor block to improve script processing time? I recall someone here posted sample code containing two settlements that would check all settlements in the list for owning culture and rename them using just one monitor block

  19. #19

    Default Re: PATCH 1.1 LOG

    How does this mod stack up against RSII?

  20. #20
    Stath's's Avatar Protector Domesticus
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    Default Re: PATCH 1.1 LOG

    ^It is fantastic.

    Maybe, you have to expand your team even further and find a guy who will be responsible for answering the TWC members' questions. I understand that you are mainly at the MTW:Italia site. Do you have a place there where english speakers can communicate and have their questions answered by the team? Could you post a link?

    Thanks again


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