Re: EditSF 1.1 / 1.2 and Warhammer
That isn't something I plan to try to implement since esf files don't have a data structure that distinguishes them as for a certain game (though there may be patterns in the save file identifiers (that I expect to change with updates)) and I know there isn't anything in them that relates parts of the file to other parts of the file. That means anything I did would be arbitrary and, as soon as CA change the layout of their data again, would cause new problems since it would be entirely based on the assumption that CA wouldn't make changes to their formatting (which they do every game).
Re: EditSF 1.1 / 1.2 and Warhammer
Quote:
Originally Posted by
Genreless
That isn't something I plan to try to implement since esf files don't have a data structure that distinguishes them as for a certain game (though there may be patterns in the save file identifiers (that I expect to change with updates)) and I know there isn't anything in them that relates parts of the file to other parts of the file. That means anything I did would be arbitrary and, as soon as CA change the layout of their data again, would cause new problems since it would be entirely based on the assumption that CA wouldn't make changes to their formatting (which they do every game).
I see.. thanks for the reply. I hope they would rollback the changes on save file data structure, or at least keep it viable to be opened by EditSF.
Re: EditSF 1.1 / 1.2 and Warhammer
Does this work with Three Kingdoms? I am getting errors the moment I load a save.
Re: EditSF 1.1 / 1.2 and Warhammer
I've tested the EditSF also for Pharaoh TW, and it works, but I need some help if anyone knows - usually you can adjust the treasury, and I do so in games by adding more treasury to factions (ETW prime candidate here), but Pharaoh has multiple resources. Where do you edit those?